if p is a pointer
&p the memory address of p
*p the content that p points to
p the content of p (or the address that p points to)
Useful but dangerous…
.. code-block:: cpp
int p, q; // create two pointers, named p and q
p = new int; //
*p = 100;
q = p;
*q = 200;
q = new int;
q = p;
delete p; // give memory that p occupied back to operating system
p = NULL; // set p to memory address 0
delete q; // give memory that q occupied back to operating system
q = NULL; // set q to memory address 0
.. code-block:: cpp
int size = 5; // create an integer int *A; // create an array of pointers
A = new int[ size ]; // Ask for a certain size for your array
A[0] = 10; // Give values to Array A[1] = 20; A[2] = 30; A[3] = 40; A[4] = 50;
// 8 32 32 36 40 cout << &A << A << A + 0 << A + 1 << A + 2
// 10 28 30 cout << A[0] << A[1] << A[2]
// 10 10 28 30 cout << A << A + 0 << A + 1 << * A + 2
delete []A; A = NULL;