android-programming-on-linux android-programming-on-linux Android programming on Linux ################################ .. contents:: Setup your development environment - install the Java Development Kit (JDK) .. code-block:: bash # On Redhat or Fedora run the following yum install java-1.7.0-openjdk yum install java-1.7.0-openjdk-devel - install the android sdk:: http://developer.android.com/sdk/index.html - adjust your path environment variable .. code-block:: bash # echo ‘export PATH=PATH : /home/fox/android/tools : /home/fox/android/platform − tools′ > > /.bashrcecho′exportPATH=PATH:/path/to/android/tools’ >> ~/.bashrc - optionally install eclipse - create an ADV (android virtual device) emulator Tip: Add the platform-tools/ as well as the tools/ directory to your PATH environment variable. Create an android project on the cli reference: http://developer.android.com/guide/developing/projects/projects-cmdline.html The following cli command will create an android project skeleton named HelloWorld in your home directory. .. code-block:: bash android create project –package com.example.helloworld –activity HelloWorld –target 3 –path ~/HelloWorld target The “build target” for your application. This corresponds to an Android platform library (including any add-ons, such as Google APIs) that you would like to build your project against. To see a list of available targets and their corresponding IDs, execute: android list targets. name The name for your project. This is optional. If provided, this name will be used for your .apk filename when you build your application. path The location of your project directory. If the directory does not exist, it will be created for you. activity The name for your default Activity class. This class file will be created for you inside /src// . This will also be used for your .apk filename unless you provide a name. package the package namespace for your project This will follow the Java programming language standards. Programming the HelloWorld project modify your source code… Building and running from the command line Reference: http://developer.android.com/guide/developing/building/building-cmdline.html The Ant script compiles and builds your project into a .apk file which may be installed on an emulator or device. Ant provides the following two build modes: - Test or Debug (Development) - Release (Production) Regardless of the build mode chosen the application must be signed before it can be installed on an emulator or device. In development (debug mode) the SDK will automatically sign your project with a development key. An application signed with a development key cannot be distributed. In production (release mode) the SDK will not sign the .apk file, you will need to do this manually using the Keytool and Jarsigner. Building in debug mode (development) 1. Navigate to root of the project 2. Compile the project using Ant. .. code-block:: bash ant debug Install debug application to emulator 1. Start your AVD (android Virtual Device) emulator. 2. Install your application using the adb script which exists in the platform-tools/ directory of the SDK. .. code-block:: bash adb install ~/HelloWorld/bin/HelloWorld-debug.apk You might need to specify the device serial which is found on the top of the virtual device titlebar. .. code-block:: bash adb -s emulator-5554 install ~/HelloWorld/bin/HelloWorld-debug.apk A top secret command for both building in debug mode and deploying to a running emulator use the following command: .. code-block:: bash ant install How to update Android SDK Periodically you may want to update your development environment, here’s how: - open a Terminal (ctrl+alt+t) - type ‘android’ and press enter - click the ‘Installed packages’ tab - click the ‘Update All…’ button Installing Scala Not directly related to Android development, but I plan to learn Scala (expand my use of functional langs) while building android apps. Replace version with latest in the subsequent code block. .. code-block:: bash # download & unzip wget hhttp://www.scala-lang.org/files/archive/scala-2.11.0.tgz tar -xzvf scala-2.11.0.tgz # install sudo mv scala-2.11.0 /usr/share/scala sudo ln -s /usr/share/scala/bin/scala /usr/bin/scala sudo ln -s /usr/share/scala/bin/scalac /usr/bin/scalac sudo ln -s /usr/share/scala/bin/fsc /usr/bin/fsc sudo ln -s /usr/share/scala/bin/scaladoc /usr/bin/scaladoc sudo ln -s /usr/share/scala/bin/scalap /usr/bin/scalap might need sbt (scala build tools) scala game engines https://github.com/dunnololda/scage : game engine http://scalandroid.blogspot.com/ : game making blog scala android scawars devs used: maven progaurd scala http://www.drdobbs.com/mobile/developing-android-apps-with-scala-and-s/ : android app development with scala http://scala-ide.org/docs/tutorials/androiddevelopment/index.html : andoir app development with scala https://github.com/banshee/AndroidProguardScala compiles only the parts of scala lib that your application needs. http://eed3si9n.com/tetrix-in-scala/index.html : tetris in scala step by step howto really in depth ! http://eed3si9n.com/tetrix-in-scala/android.html port a scala tetris game to android using ‘android’, sbt, pfn/android-plugin, libGDX libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS. https://github.com/libgdx/libgdx https://github.com/libgdx/libgdx/wiki/ https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Scala describes how to use sbt (scala build tool and g8 to build android apps) http://www.badlogicgames.com/ : Mario’s game dev blog which is very active, he authored libGDX and builds lots of android games. unofficial libGDX references http://raintomorrow.cc/post/70000607238/develop-games-in-scala-with-libgdx-getting-started : develop games in scala with libgdx getting-started https://www.youtube.com/watch?v=P-XN5gPRZkw libGDX games on android youtube video